New world light vs heavy armor reddit. Medium chest + light everything else is 12.


New world light vs heavy armor reddit Armor & Perks in New World are split between 3 different armor weights, Light, Medium & Heavy. so in summation, i use heavy armor to heal b/c a dead healer can't heal plus light armor seems have no upsides what so ever: the +20% heal increase is clearly busted. I was struggling with light and medium armor for a while and I gave up. The other build that’s really good in heavy armor are Support IG/VG or the new VG/Flail builds. There is optimal medium build which combined heavy medium and light for most armour and stil be in medium. 5 Resistance Full Heavy armor - 1,503. 53 votes, 52 comments. Combined with other skills and Euphoria the Wolven, Griffin and Manticore School I had read online you can wear heavy head, chest, and leg with medium gloves and boots and remain medium weight. I did a little excel analysis of the different ways to combine armor pieces of different class (light, medium, heavy) to try to find the maximum protection combination for each total armor category. The Brusef Amelion armor set is light armor that is ironically very heavy, but it's better than leather I believe, and it's unique in appearance. The new heavy threshold means that you can go about half/half heavy armor and medium armor and still be considered medium weight, if you won’t use a shield. I feel like this is an overall nerf to medium while light still remains the strongest. And lastly, you can reach the protection cap with either light or heavy armor. My main question is what’s gonna be the best option for me, light, medium or heavy, for reference I use the Hatchet and Greatsword, I’ve currently been running Medium armor because I get the feeling a bit of damage mitigation when going solo melee is more beneficial but I can’t stand how slow heavy is. In your case you don't want any strength so light is out of question. Sometimes they die from extremely heavy aoe stuff, but it’s a lot Values of damage reduction/armor and/or scaling changed like 4 times allready, so do not focus too much on it. 4 Resistance - 30 weight Mind you, shields don't offer resistance, but offer more weight (4. Heavy investment in INT and put a conversion gem in the axe (40% damage by (insert flavour of elemental damage) scales with INT). Light survivability isn’t much worse than heavy, since you ability to survive depends more on your rapier play than it does your armor type. 8% less damage compared to medium. We want the best healer to be in light gear. Light armor is basically trolling outside of ranged PvE when you basically never have to worry about being hit. With both types at 100 Heavy is an objectively better choice as the only difference mechanically at that point is how fast your armor is degrading. A lot of people go heavy to compensate for an inability to correctly dodge - if this is you then you will be more effective in heavy armor but it's certainly not optimal. The Subreddit for New World, an Open World MMO created by Amazon Games Health is the overall best armor perk as it‘s the most versatile defensively. 5% to all elemental range 12% to fire dmg necklace I run thrust dmg so altogether 37. Without getting too involved in the way armor changed, the tldr is now fortify makes you feel less tanky than before and rend makes you take more damage than before. 66K subscribers Subscribe New world data base. Has anyone done a comparison to the amount of damage someone takes in these different armor types? I am just curious if the benefits of high damage mitigation outweigh the 20% damage increase from light. 2 handed heavy weapons used in both weapon slots should require a heavy armor load out or all light armor pieces to stay medium. 9 physical, 0. I'm confident to guess that this difference will probably be even higher if I were to use those 10kg heavier armor. Armor does not scale linearly. You won't block that much anyway. 500 heavy armor stat is not the same as 500 light armor stat. By wearing light armor during early levels I get around that, and when Armorer gets more difficult to build it is about the right time to put on some Heavy to help make the top endurance bonuses. This gives you just about 30%+ to all attack types you'll see. It feels so OP to just block everything and then counter. I swapped from light to heavy armor several times and was seeing a difference in the damage taken and damage dealt with both my sword and my lifestaff in both sets. This is a bit of a necro but I kept dying as light assassin spear/hatchet in opr today, either from premade healers calling in backup or a dozen snipers, and was like fuck this and went heavy armor instead. Compared to heavy, medium armor will give your average healer approximately 8% extra healing output, and light will give 15%. 2 (medium gloves/helmet/boots), a difference of 2. The difference in weight between the average heavy armor and the average light armor is about 45lbs. In A18, do you prefer Light Armor, or Heavy Armor? Are either worth specing into until uber late game when you have points to spare instead of just buying / finding better armor? Level 9/10 spellsword. Even if loght does more damage against a medium The Thieves-Guild and the Dark-Brotherhood gives you an uniform that is light armor. Nov 3, 2024 · That is the point of artifacts. For season 5, with the nerf to heavy armor weight damage, I’m switching to Fearherweight (in lieu of Void Darplate), which allows me to still run 3 frigid dawn pieces at Medium armor weight. Abilities dont have a classification of being heavy or light. It is giving light armor users access to tank only exclusive illegal perks. Light armor is 70% of what full heavy is. Any tips to help a new player ? Share Add a Comment Sort by: Best Open comment sort options Best YugoMoomin • Heavy armor has higher physical resistance whereas light armor has lower physical resistance. Whats the best Medium Weight Set-up We would like to show you a description here but the site won’t allow us. The armor class that saw the biggest change was light. 6. The heavy armor does all the heavy lifting and grit means no stagger. While heavy does offer a bit more defense, it's nowhere near that big of a difference. Open to suggestions! All these nerfs to fortify/mitigation, slows for light armor will create another problem in the future, in hopes of buffing heavy armor. . The later two offer the best weight to poise ratio for heavy armor and have good defenses. On any character with a decent Strength, then, I prefer Heavy Armor. Plate Mail weights 52lbs more than Studded Leather. Also i found this in 1 minute of google searching. Therefore I suggest you do bit of experiment which pieces from heavy and medium to pick for most armour without going to medium. But, at level 90 heavy armor I wouldn't use heavy in a random M5+ group, but other than that, its completely viable for any other PvE content. 280K subscribers in the newworldgame community. Spoiler! It doesn't work! Heal in light armor 808, heal in heavy armor 808. Kind of resembles ebony armor but silver. Light armor suits mobile, high-DPS builds, Medium offers a balance between damage and survivability, and Heavy is ideal for tanking. Every hit you avoid has impact and so does every strike you hit (unless fighting vs tanks). TLDR Conclusion: With these limited sets it seems like depending on the attack type we are getting around 9. 9, if you keep a round shield equipped and wear 3 medium and 2 light (including Featherweight) armor pieces you have a weight of 12. In anything other than that Medium/Heavy is the meta. For example, if you have grit on a sweep vs another sweep. Do what you want in PvE, but I certainly cannot recommend doing light for PvP. You can also do medium pants + medium hands, head, or feet and light the rest for a weight of 12. It's the armor type, the armor with lower gearscore is probably heavy armor while the armor with higher gearscore is light armor. 4 weight Most optimal Light weight build armor - 744 Resistance Full Medium armor - 857. 5, which is still a light load out. 2lb Critical hits dealt on average 1. While damage reduction is 33% better with the Heavy Armor compared to Light Armor. Let me explain. in my opinion the problem with heavy armor and medium isn't the mitigation, its just isn't fun to play with it because of the dodges. Been testing a lot of different things and had some interesting results Some assumptions to start, The light armor bonus does not always give the full 20% dmg increase Heavy provides roughly 50% more mitgation mitigation Knowing this, at 65 con with both town and ammy health bonus, you have roughly 9k hp. This is due to grit being extended during the animation. You could do the same in light armor. The only time heavy isn't as useful is when you're fighting some endgame enemy that does a bunch of blunt damage that will punch through your armour whether it's light or heavy. 1lb, 8. If you are going to play light, featherweight will give you significant constant armor boost as you can equip two heavy pieces. The only type of heavy attack in the game is the heavy attack itself. If they make all the pieces weigh slightly more I think it would make more sense on the classifications. Armor ( I took the balanced values) For attuned you get Pants medium and either Which do you prefer, light or heavy armor? And when you are doing heavg duty mining or chopping wood, do you take off your armor for better stamina? As I understand it, the top tier light armor offers equal protection to a set of iron armor. It is broken. The Mage-Collage gives you a robe, and the Companions do not give you any armor. After the Brimstone update light just felt too light especially in Brimstone where most enemies hit a lot harder. Medium chest + light everything else is 12. Dec 17, 2023 · Light armor is the top armor type for almost everything. you can actually dodge something). Basic math tells us that using med armor here we took 23% more damage compared to heavy. Something to keep in mind. Medium armor optimized at best, gives you ~2/3rds (~68%) as much armor as full heavy armor. Is there some calculation to determine damage vs mitigation trade off when going from light to medium or medium to heavy? The mitigation from heavy seems nuts and I still see people pumping out tons of damage with heavy Reply reply MorrolanTV • The experiment involved buying garbage heavy armor & life staff without any Focus on the market to negate the impact of potential Focus changes between armor weights (cost: 20 gold), and 150 azoth for respecs. The main reason to use light armor is if you're playing a stealth character where both the Hey everyone This Post is about Featherweight vs Attuned Leather Pants. The optimal light armor build is to utilize the featherweight artifact, along with 2 pieces of the Frigid Dawn heavy armor mentioned above which has both the elemental aversion and enchanted Ward perks. I'm now looking for new gear and wondering if heavy armor is still the way to go as a healer or do people enjoy light (or even medium) armor more? edit: for pve content I'm currently using medium armor for the survivability but with my weapons of choice i should not get hit that much anyway so i might miss out on the damage not wearing light armor. The greatsword still does ridiculous damage in medium , and the extra armor helps offset the increased damage taken from onslaught stance. So now i turn to you guys with experience. Thats pretty good. Once you hit the armor cap, there is no difference in protection and you still get all the benefits of light armor. Heavy armor gets you more protection at lower levels when you're most vulnerable, and inventory weight isn't an issue if you bring a follower as a pack mule. Has every named armor. Rate what you believe are the best armor perks for medium and heavy. 2% damage boost while using Light Armor compared to Heavy Armor. And same numbers apply to boars regular attack. -elden ring/ dark The discrepancy comes from Light armor vs heavy armor, not con vs other stats. All i can say is that full heavy armor is reducing damage around 50%, you can boos it up by holding shield, gems, and few perks. 9elemental, 0. However in testing this combo it seems to have been patched out. What exactly are the advantages/disadvantages of each weight class. 4 Resistance - 16. com/posts/new-world-faction-armor-sets-01fbq83k427e There's even a differnece between the light, medium, and heavy sets for each faction. It offers a lot of benefits like the ability to escape from battle without punishment at all, it has high mobility, high damage/ healing, it provides high speed to move around the map compared to heavy or medium and the most important of all: it doesn't need to mitigate damage at all Yes, I know that the armor cap in Skyrim is 567, rendering heavy armor dead weight in later levels, and yes, I know Ordinator's light armor perks effectively make you one of the Dodge Build try-hards in Payday 2, and yes, I know that when you have a bunch of combat mods like I do (mainly Wildcat and Ultimate Combat) saving as much stamina as you can is important. Inside of healing this is vastly different, but in open world, 3v3s and Opr light dominates. It also depends on the difficulty you play on. As this really isn’t communicated. There is no advice for all cases, you should analyze the situation around you and understand when to use light or heavy attacks. Shirking Fort was king for light armor previously because it was really good and their dodge is superior (i. If I use the skill Griffin School Techniques, stamina regen and sign intensity are both increased for each piece of medium armor. Fire staff (main) and full heavy armor, with a battle axe, loving this play style now. Jul 30, 2023 · Pvp and heavy vs medium vs light armor I played some OPRs in the last days and even if balance feels better as when they released the FS patch, I think the gap between the armor types is huge. If you use a shield, you will need to downgrade more armor to stay at medium weight. There is almost no incentive to running anything but heavy and maybe medium armor unless you really need the light armor dodge roll. Then, the stat boosts from light armours (especially things like attack and movement speed) can give you just enough edge to dodge the attack. From a meta perspective, clothing with sigil stone elemental shield enchantments is better than any armor, and if you are going to wear armor, heavy is better than light. From my point of view the choices are: - Featherweight + 2 heavy + 2 light - more… Recently saw a post about how to manipulate your armor pieces to stay classified as light. You can also block better and gain super armor with heavier armor when attacking so you don't get stunned when hit. I'm currently holding an armor set from a Brightwood quest with him am ward bane. The only thing that should probably change is just increase the weight of heavy armor across the board, make it so you have to do 3-4 medium and 1-2 heavy to stay medium or something like that. either it's broken or working as intended, only amazon can say. Excel screencap here. I think the main issue is the type of map of OPR in combination with light armor. I used the level 60 faction armor for comparison. even then you still need a good amount of time to slowly whittle heavy armor down enough to kill. Oct 16, 2023 · When it comes to maximizing your effectiveness in New World's intense PVP battles, selecting the right armor perks is crucial. e. 5% to melee + 20% to all light/heavy 17. If you play range DPS then Nimble coat which has high refreshing or attuned leather pants for extra stats. After the massive nerfs to FS and IG plus Light Armor being garbage I'm trying an alt build it that fails no more NW for me. As an added bonus it's an Endurance skill, so leveling it early pays dividends down the road. I prefer to be medium armor because heavy takes away a lot of incoming healing and doesn’t give any damage buff, while light has higher damage buff and more incoming healing than medium. In game description says that heavy armor makes you deal +20% damage but have slower rolls. you need to know how to iframe most abilities in light to live. I gold m10’s all week with a chick doing exactly this. The only builds that really should be using heavy armor are the bruiser class (WH/GA), because great axe can empower cap itself with only a few swings, which counteracts the damage decrease from wearing heavy armor. So Glass is arguably the best armor in game, with really good AR and very small weight, at least if we ignore enchant values. I go with heavy armor. 7 weight. Other S Tier perks include Shirking Heals (for Light and Medium), Enchanted Ward, Grit ward (if you play 300 CON), Refreshing, Shirking Fortification (for Medium and Heavy) and Weapon Perks depending on which abilities you‘re running. I think heavy armor gets unfairly excluded from some of the simplifications we usually accept when playing, all for facilitating our supension of disbelief on the others. I mostly solo, with occasional group PvE. 1% more damage in light gear with Featherweight Considering that you get decently more armor/survivability, additional 5% CDR and have a high backstab/crit rate in PvE, medium armor with Attuned Leather Pants is a good alternative to light armor weight, imo. My go-to armor is mostly Heavy Armor ( even if I sneak ), but I wanted to know others opinions on the matter. Currently Lvl51 with Medium armor dex/const. New World PvE Armor & Perks Armor & Perks in New World are divided into three weights: Light, Medium, and Heavy. In this guide, we'll break down the best PVP armor perks for light, medium, and heavy builds in Season 3. Defy death gives them a “oh shit” window. I like heavy armor, by the time you're high enough level smithing/enchanting to be able to hit the armor cap with light armor, you're already OP. From the other side heavy losses the following: crowd control debuffs you apply last 20% longer. The Dawnguard uses heavy and/or light armor, and the Vampires are using light armor (or just robes, if you don't use the Dawnguard-DLC). Pretty much what the title says I am a returning New World player, I usually play solo at the moment, will move into groups to do group content (dungeons, expeditions etc’s) mainly PVE content. So at the highest tiers, they're functionally identical. However, will it bite me in the butt later on if I don't minmax my stats and specialize in one kind of gear?. Like if heavy armor gives you a 50% damage reduction, then for large groups it seems like a no brainer that everyone in any sort of melee should be in heavy. You can play medium or other weapons but you will be at a slight disadvantage before axe/hammer and heavy armor users. When you have a grit vs grti ability the winner goes to who ever casted the ability last. Realistically your survivability is better with light utilizing your dodges properly, but if you want laid back casual dungeons, its totally fine, you heal plenty enough. Oct 17, 2021 · I played Light armor until around Lvl25-30, then switched to medium armor. We would like to show you a description here but the site won’t allow us. Transmog vs Armor weight If you wear medium and you still transmog light armor cosmetics and wear those? Or basicly you can change the look of your armor with transmog but it as to be from armor inside your weight class? light vs medium as dps after expansion yes medium dodge costs 50 stamina now but lets talk about what's better for dps light: 20% more dmg medium: 10% more dmg but in medium weight you have 100% more armor then light As a fire mage you can recoup the 10% damage loss with runeglases. It also lets you run faster, carry more, and has that cool stamina regen perk. My skill tree also has mixed skills combining close combat, sign and alchemy skills. 4-4. Most healers for PvP in top companies are light, with very few going heavy (but still some present). 6 physical) for a bit of both You also could do 4 Onyx and 4 Opal in Armor and accessories for a good mix. Medium armor and heavy armor melee builds do exist, but are typically labeled as "bruisers" and you see them more in the pvp modes themselves rather than in the open world. Thoughts? I've gotten around to making a Survival playthrough and decided to give Light Armor a try this run. or in other perspective, using heavy armor we took almost 18. I combined my light armor skill with acrobatics skill and just dodge rolled my way through every gate and bandit camp, spellbreaker was a good passive buff when it came to oblivion lightning spells during mages guild quests or lich aylied dungeon delves. Light: Pros, if you know how to weapon swap while dodging you'll be moving faster than everyone else allowing you opportunities to escape, outrun and outplay those in heavier armor. Medium Armor dropping inbetween with 3. Full Light armor - 479. Medium also gets considerably better at 150+ dex (-10 to dodge rolls is disproportionately better for medium than other armors because it gives you 3 dodges w/o breaking stamina). woodgrain = ele aver + health + shirk heals azoth = ench ward + cd red + shirk heals what would you say is most beneficial for a medium or heavy build in this meta? I mostly pvp in Light armor doesn't have a very smooth power progression curve over the course of the game, it's basically: shit, shit, shit, shit, very good, very good. as a returning player, I enjoy playing new world again after the latest updates. You just die way too fast to anything even looking at you in Light armor. I used Divine Embrace, in both heavy, medium, and light weights, with various amount of buffs on me. Armor perks are largely universal across roles and weights, with adjustments for specific builds. Medium is in the middle, although with the Griffin School Techniques skill medium armour actually has much better stamina regeneration because that skill improved it greatly. Light armor provides more damage than the other alternatives, as well as more healing power. Unless they made changes to both healing and armor weight there's not many ways to buff heavy/medium without them becoming unkillable inside of If you are light melee then featherweight is best as you can wear 2 heavy pieces and get about 30% more armor. bows will fuck you up so 150 con feels needed. So If you get killed by mages often put a Opal in it for more Elemental def and If you get killed by melees put Onyx in it. I run a dex build with 3/4 points in dex and 1/4 in con and figured that since I also use a gs it would be better to go heavy and deal more damage while also being more resistant since gs is close range and I get hit sometimes. 5% against thrust. 5% to Thrust + 4% to thrust 22. So Medium and Heavy take 2 big hits while Light loses 5% damage and gains 10% to CC duration effects. Should i change to light armor or stay medium? What is best for solo PvE? If the weight class system worked sensibly they would be more viable, but right now Medium>Heavy>Light because you can wear 3-4 heavy and 1-2 medium and stay in the medium category with way more armor. Started out light, but going on to heavy opened a complete new world of playstyle. Light armor can easily tank more DMG than a 300 con heavy player simply by playing Rolly Polly simulator. In heavy this is roughly equal ehp to a 200con light build. Feb 15, 2024 · They are making light armor a lot more strong than the other 2 options, because that 10% incoming CC durations is a JOKE. The price of heavy armor is exaggerated somewhat, mostly because heavy armor is significantly more affordable on the way there, while medium armor actually has no direct upgrade between starting armor and 750 gold half-plate or 400 gold breastplate. Oct 24, 2021 · It's not really worth using heavy armor in pve, if you've good a tank and healer in your group. However this will eventually be fixed so for a mage I feel light would be the go, maybe medium if you want to be able to cop a hit or two. Problem is you'd need 60 max equip load to be under 50%, and at Medium armor is only 10% less effective for healing, so you can also split the difference. Light armor is designed for more mobile high dps builds, Medium for a good balance between damage and Survivability where Heavy armour is mainly for tanking. Even sword users benefit from heavy. Default settings don’t necessitate the need for heavy armor. If you use the highest level faction gear (gear score or 520), you can see the armor per weight ranges from 48. Cant wait till transmogs come out! Waxen light, medium and heavy armor sets :) Discussion Share Add a Comment Sort by: Best Open comment sort options Top New Controversial Old Q&A Sushi_Bandito • Yeah, armor per weight is roughly equal across all armor types and armor slots. 4-12. Most likely, if you meet anyone in heavy in pvp and see such a large difference in damage, then they're not only just in heavy armor, they'll also be fortify capped with full defensive perk build. Heavy doesn't slow you down, but it lacks stat boosts and can harm some (like sneak and lockpicking. 9% better damage than Heavy Armor. 6%, and +3 this varies between 33 and 50% with an even distribution of each. 15 votes, 15 comments. Basically, at +1 over light armor, heavy armor takes about 13% less damage, at +2 this varies from 20-33% tending toward the high end around 28. It also allows you to use kite shields in light armor. I've listed below the perks, Mecrow just came out with a new video mentioning how conditioning perks like thrust and slash conditioning could be at a higher value depending on the build. Heavy armor have nothing to do with stamina , dont reduce it more than using a light armor lol. attributes are perfectly balanced as 2 players using same armor type will have the best survival and damage output at evenly split Xstat/con. Now in a single stat build You have to Look which role you have the Most Problems with. My main question is what’s gonna be the best option for me, light, medium or heavy, for reference I use the Hatchet and Greatsword, I’ve currently been running Medium armor because I get the Sep 23, 2024 · Why are light armor players rolling around with a great sword and war hammer. With this setup you have nearly twice as much Armor as a Light, have 10% increased damage and healing, 10% increased crowd control duration, and you have a medium dodge, which is a short, but relatively fast hop. Hello guys, in collaboration with nw. I'm wearing more medium armor than light armor and the total weight of that combination should be medium (barely). Also does this mean they're reverting the stamina change to heavy? If not that means heavy is receiving back to back nerfs, substantial ones too. Although, if you many-vs-1 the big armor changes: I’m under the impression that light armor is in a healthy place after they shortened the dodge duration on hit. Which isn’t very fun. If you are medium then tumblers, since they give you that huge fortify boost which is meaningful only in medium weight. In my last two playthroughs (I beat the game for the 5th time) I used most of the time medium armor. Personally, I'm a fan of using medium armor in the early game (Bonemold is pretty good) and then slowly transition to heavy armor in the late game once I have the stats to properly carry it. Heal boost is pretty negligible compared to t he amount of armor and damage reduction you get from heavy armor. dbltap. Light/Medium/Heavy? And the weight thresholds that define them? Newer player, hoping for some experienced insight. How much they are nerfing light, I think they need to slightly decrease the damage output for heavy / medium. Think you need 42 max equip load to be under 50%. What I mean: Equip Load Updates The 20% damage increase for light equip load and the 10% damage increase for medium equip load should also affect the healing output for the character. While the damage is better in light the survivabilty is severly lacking, especially in PVE. When doing mutations i do die alot more with light and hardly ever in heavy. 9 weight Most optimal Medium weight build armor - 1,406. The block stability is also a joke because no one blocks using light armor and even medium armor players don't block. First one has better weight to poise ratio than a lot of the heavy armor oddly. It should keep you at medium and still give you the most amount of resistance. Speed isnt that important when you reach running lvl 100 ( something easy ) , you can outrun mobs animations just walkin in heavy armor. Negligible difference imo. At comparable levels of protection, the heavy armor sets have more armor health and so need to be repaired less frequently. What Artifact armor piece is best for a PvE VG+LS Healer build. Oct 12, 2025 · We cover everything you need to know about armor in New World. Enemies getting real tough. After messing around with gear, I found that all light gear with a kite shield and Featherweight gives you a weight of 11. Oct 28, 2021 · Right now, armor values such as damage/healing is all screwed up so the meta is to go heavy. In one of the loading screens it suggests that the heavier armors offer more protection while the lighter ones offer more skill bonus, although that doesn't seem to hold true in the game? Am I missing some secret advantages of light/clothing armor or drawbacks of medium/heavy armor? Should I decide whether to go with light armor or heavy armor early on, or does it not matter too much? So far, I've been trying to keep my Strength and Skill stats equal so I can wear all kinds of armor and make use of their benefits. Different guides all recommend different armor for void gauntlet paired with ice gauntlet. guide I created the ultimate Bruiser Guide for Wars but of course, this build will work in any other PVP content as well mainly if you wear Medium Armor Weight. You can get to pretty much 89 percent damage reduction with heavy armor, whereas with light armor it’s about 70 something. You don't understand math. Oct 6, 2021 · With light armor you gain 20% heals and dmg so why go medium or heavy and loose that bonus? Simply for better protection? A dead healer cant heal and with system that cant hold agro (?), then healer could get more attention than needed. Does Light Armor really make that much of a difference with the associated perks? Skip to main content Faction light armor looks ridiculous. Where is the 20% healing boost? Reply reply Oct 20, 2021 · did some testing last night using light vs heavy using the light attack heal you can spec: there was NO difference in healing at all. There is also the book that mitigates the movement penalties from all armor, making the https://www. Heavy armor definitely needs buffs of some kind, but making resil less reliable seems a bit of weird way of balancing. Hatchet’s grit on auto attacks means they can just hang out in sacred ground and ignore most mechanics. Both light and heavy armors can achieve this armor rating cap, if you're investing in armor levels then light armor is technically superior. Heavy armor damage vs Light armor damage at level 60 using a Fire Staff, with 300 INT and 100 CON vs the zombie monsters outside Everfall. 6 Elemental) or malachite (1. Serentiy + SnS. As for armor weight class , don't go heavy unless your tanking , light would be the most dmg , but I've come to prefer medium. I've played as a mage in light throughout the last 2 tests, which sort of works in group pvp and sieges, but you will often get random 2 shot if you aren't constantly moving and jumping around like a madman. ) Light armor has nice stat boosts, and then medium is in between. I did a bit of research and exel to show the difference, since i didn't find any usefull informations so far. Both gear sets have no extra perks, only the same stats and obviously different weight sets. Learn which perks are essential, when to use them, and which artifacts complement your chosen playstyle. Is Heavy Armor better or is there not much difference with Dex-Weapons? Heavy armor hatchet is actually easy mode m10. I am of the opinion that medium is much better than light. Heavy attacks can deal an insane amount of damage and often one-shot people in light armor (and deal 60-80% damage vs medium armor). It's better than anything i can craft or loot so I'm left with appearance of 16th century poem writer. I wanted to make a more defensive set for PvP (I am playing with the Light 625 shirking heals pvp armor now) and I am torn between going for some Azoth pieces with Enchanted ward or the Woodgrain ones with EA. Focus on securing mandatory perks first, then fill With heavy armor being able to easily stick onto lights with little trouble and it’s generally annoying and kinda forces most “assassin” builds to play heavy. I’d like to propose taking a concept that flail added and adding it to SnS as a small change to SnS and possibly more similar changes in the future. And If you not sure you can use diamonds (1. Full frigid Dawn armor x5 enchanted ward/x4 elemental aversion Dark Void BP - physical aversion 5 onyx 2 fire gems 1 thrust gem 12. I would skip the freedom pants. The stamina regeneration is quicker with Light armour and slower with heavy armour. Now let's look at the Dungeoneer's Pack, a common We would like to show you a description here but the site won’t allow us. Further, due to the lower weight, you can have multiple specialized sets of light armor (with varying useful enchantments) before reaching the weight of a single set of heavy armor. 5%. The current best armor setup I believe is heavy chest, heavy helmet, light pants , and medium gloves. Melee GA heavy Armor meta is garbage Anyways I'm going Sword and Shield plus Spear Medium Armor. New World Aeternum Soulgrot 8. Is the damage loss in heavy that bad compared to being able to survive? I tried light medium and heavy with heavy fire staff ice gauntlet u can take on 1v3 most melee really easily just way to defensive u also have reduced cc when wearing full heavy for those spear and hammer users . Super bad ass shame it's at 500. The difference in damage mitigation is ridiculous. You can have a higher armor total wearing light on your stat page and still take less damage in heavy even if the stat is lower if that makes sense. Light armor is kinda OP compared with the others. BEST ARMOR Classes For each playstyle! MUST KNOW Light, Medium, Heavy. BSG added 2 new skills this wipe, light and heavy vests, and they help reduce the negative affects of inertia when leveled… We would like to show you a description here but the site won’t allow us. Learn more about equip load, weight, and more in our New World Armor Guide. With Featherweight the optimal lightbuild is Pants = Light and 2 Heavy and 1 Light this gives you each 1160 elemental and physic. 1 (all light gear) to 49. When you're looking at equipment for armor look at the stats below toughness to get a picture for the physical resistance. Light VS Medium VS Heavy Armor. It was also great for bruisers that dove into clumps and spammed their dodge button, but generally those were medium armor bruisers which have a better dodge than heavy. What’s the general consensus on light vs medium vs heavy? And what are the best perks to look for? The Season 1 patch changed how fortify and rend values work, causing the armor meta to shift. I’ve been a healer since nearly start of the game and with the addition to the Great sword I am switching up and trying out Melee DPS, so I’m still new to what to build for it, so my question is would Medium or Light armor class be a better option to go for a melee DPS? Is light armor worth it? Im a bit split between going light or heavy armor as a dps. But the mobs in the lvl40+ areas are just high-respawning nukes with alot of stun attacks, One Mob is no problem but mostly you attract 2 or 3. Healing is reduced by 20% to account for this. Does any body happen to know what heavy armor is optional within medium class? I went from the pyromancer light armor, to the cryomancer heavy armor, and finally the dracomancer heavy armor. rn if you dodge with heavy armor you just like you do Michael Jackson hop which you don't move anywhere. 4 Resistance - 9. plague I’ve been rocking featherweight for the ability to hit armor cap in light equip load but I know attuned pants are super strong too. Heavy armor is stronger, but super heavy and Daedric is very rare, so if you go heavy, you will probably end with bits and pieces of Daedric and most Ebony. 5 res 2 shirking, fortifying perf+enfeeb skewer, sundering jav, Crip feral rush, 150 STR 150 dex, using the new spear from Barnacles and I'm blanking on hatchet and will edit in later - it Heavy all the way. Light Armor. In light you do sweep into light attack into cyclone for a nice burst combo which feels a lot more rewarding and fun. pfhhjw gbhivc xopeq verno vdcotvz hxyt syp tzpgpqx izdr epzf emiynjkf mphdh qozsi bgowqan eixvtct